A variant of that storyline is central to the MK reboot, with both Hanzo and Bi-Han being brought back from the dead to continue their feud. In the games, both warriors end up in the Netherrealm at one point or another, only to be resurrected by various dark forces to do their bidding. Sindel convinces Shao Kahn that her daughter Kitana is worth sparing, so Kitana winds up in Shao Kahn’s. Netherrealm becomes increasingly important in the later games of the franchise – especially in relation to the villains Shinnok and Quan Chi – but its main role in the reboot has to do with Scorpion and Sub-Zero. The merger brings together the queen of Edenia, Sindel, and the ruler of Outworld, Shao Kahn. It’s a dark, fiery wasteland where the souls of the dead and evil are tortured where monsters and demons roam. The Netherrealm is Mortal Kombat’s version of an underworld, similar to common depictions of Hell. Outworld is a sprawling fantasy-style wasteland, ruled by Shao Kahn’s evil regime, which has merged the other realms it has conquered into itself. The first two are pretty self-explanatory. There are many realms in the lore of the games, but only three are of particular importance for the reboot – Earthrealm, Outworld, and the Netherrealm. For simplicity’s sake, the realms of Mortal Kombat can be thought of as parts of a multiverse, which can be traveled between via magic. Walkthrough Intro Dialogues Mortal Kombat X General Information Developer (s) NetherRealm Studios High Voltage (PC) QLOC S.A. 6/11/03 - Version 2.5 - Added some info on Mortal Kombat: Tournament Edition, which adds Sareena, Sektor and Noob Saibot to the MK:DA storyline.
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